I did a lot of tools support in this game, but I like to get my hands dirty too. That was how I got headhunted by an online casino in Canada to do some design work for them!
11-17-11: Modern Warfare 3/2
Scripted this train chase scene for MW3.
Scripted the first half of this level, up untill the garage, quite a bit of collaboration from that point on.
Wolverines work on Geometry. I was tasked with buildings something that's modern and recognizably American. What better way to do that than to go out with a camera and modern satelite mapping technology.
Here's a better quality video.
And scripting work on this one. Up untill the ending which there was a lot of collaboration on.
4-19-08: CoD4: Creek
Overdue for an update here. This is a map that I recently poored a bit of heart and soul into. Can't claim it entirely though as I handed it off to the crack team at infinityward for gameplay mashing.
here's keeping up with the youtube age and all the cool kids.
This is the level that I worked on for CoD4.
I can't claim this one so much but I did do an initial version of it that I think could have been a catalyst for what we see here. If you can find the original trailer you can see the level as it was when I was working on it very briefly.
Oh here it is:
6-11-06: CoD2: Medic!
Some more "too much freetime" work. I took a stab at reverse-engineering Dr.Mario in the COD2 engine Using the scripting language and the map editor. Oh no those pretty Nature scenes have scrolled away!