Scripted the first half of this level, up untill the garage, quite a bit of collaboration from that point on.
Wolverines work on Geometry. I was tasked with buildings something that's modern and recognizably American. What better way to do that than to go out with a camera and modern satelite mapping technology.
Here's a better quality video.
And scripting work on this one. Up untill the ending which there was a lot of collaboration on.
4-19-08: CoD4: Creek
Overdue for an update here. This is a map that I recently poored a bit of heart and soul into. Can't claim it entirely though as I handed it off to the crack team at infinityward for gameplay mashing.
here's keeping up with the youtube age and all the cool kids.
This is the level that I worked on for CoD4.
I can't claim this one so much but I did do an initial version of it that I think could have been a catalyst for what we see here. If you can find the original trailer you can see the level as it was when I was working on it very briefly.
Oh here it is:
6-11-06: CoD2: Medic!
Some more "too much freetime" work. I took a stab at reverse-engineering Dr.Mario in the COD2 engine Using the scripting language and the map editor. Oh no those pretty Nature scenes have scrolled away!
Wow! It has been almost a year since the last update. Here are some publicly released screen shots of stuff I've been working on. More in the Gallery.
9-29-04: UT2K4: Nature Scene
Some Unreal Terrrain editting but mostly custom artwork and maya modeling. I created all of the art in these shots including the water particles and projector shadows.
8-27-04: UT2K4: Random Maya modeling
These are some "getting to know Maya" models rendered in UT2K4.
4-21-04: Quake3: Natedm3 Final
This is the map I submitted for the Burial-grounds map making contest.