Portfolio - Nathan Silvers

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Home > Level stuff > UnrealPSX - 1999

abandoned tunnel
Another one of those "OH crap there are missing levels and we're running out of time" levels. it turned out pretty cool.. by this point in the project I had mastered a technique I called "the blob method". It was torcherous but got the job done. The blob method consisted of taking a tesselated cube and then moving all the vertices into position to create organic geometry.
 
Shot0011.jpg  Shot0014.jpg  Shot0017.jpg 
 
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