Portfolio - Nathan Silvers

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Home > Level stuff > Call of Duty - 2002-2003
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Call of Duty
Everybody wanted to see cars do dramatic crashes when the player shot them. Realizing that we probably weren't going to have the time to implement cool non-buggy realistic physics powered vehicle crashes I suggested a script solution that turned out to work very well. The script would have a bunch of nodes near track designated as crashpaths so that when the car died it would find the nearest crash path and take it.
 
Quake3-2.jpg  shot0076.jpg  shot0000.JPG 
 
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