I was contracted to help GrayMatter build this game. I worked on Sicily2 mostly and then I helped complete the multiplayer map MP_ARNHEM. I also helped GMI/PI Studios with the scripting and workflow of the Call of Duty Engine.
I've decided to show the ugly and the bad too. 2015 decided to build a Valueware division and appropriately named it Trainwreck studios. I worked on this game for a grand total of two weeks before going back to MOHAA. I think one review out of 5 gave this game a score greater than %50.