Some public screenshots. These are shots of the levels I've worked on. I came in about halfway through the project but I still managed to get my hands on 4 different levels.
I was contracted to help GrayMatter build this game. I worked on Sicily2 mostly and then I helped complete the multiplayer map MP_ARNHEM. I also helped GMI/PI Studios with the scripting and workflow of the Call of Duty Engine.
EA decided to develope this project internally after we had already started work on it. These are levels that I started (they weren't changed much by EA)
The first finished game that I worked on. This game won tons of awards. I built mission 2 (Norway, Uboats) and did lots of optimizing and scripting help on other missions including the first level.
I've decided to show the ugly and the bad too. 2015 decided to build a Valueware division and appropriately named it Trainwreck studios. I worked on this game for a grand total of two weeks before going back to MOHAA. I think one review out of 5 gave this game a score greater than %50.