Unreal Tournament 2004 (hobby) |
 |
| TITLE |
+ |
- |
| FILE NAME |
+ |
- |
| DATE |
+ |
- |
|
|

GameboysMy very first Maya modeling.. I grabbed the first simple yet somewhat challenging object I could find and took photographs. Fumbled my way through these cool apps: Photoshop,Maya 5.0 PLE, and UnrealEd 3.0.
|
|

Hammersanother random model.. So much time passed between now and the last time I built something in Maya that I ended up fumbling around a lot. These are rendered in UnrealED.
|
|

My MandolinThis model is a step up from the hammer and gameboy. Took a lot less time to build and has more features. It's got alpha masked strings and other things. Rendered in UnrealED 3.0
|
|

my faceThis is the first time I've drawn a face in Maya. Or anywhere. cool hair! Rendered in UnrealED
|
|

terrain art 2
|
|

terrain art 3just a shot of some stuff I through together really quick after finishing the pine tree stuff.
|
|
|
|

The latest UT Maya exporter supports Multi-UV channels. I created all the art here including the particle for the waterfall.
|
|
|
|
|