Portfolio - Nathan Silvers

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Home > Level stuff > Call of Duty - 2002-2003

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TankdrivetownIt's the town that was built twice.. Each of the buildings in the town are destroyable. Many of them blow up from morters if the player doesn't shoot them first.
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Tankdrivetownthis is another level that I did all the work on.
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TankdrivecountryTankdrivecountry is another level that I did all the work on. Scripting and Geometry
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TankdrivecountrySince I became "the vehicle guy" in Call of duty I got to do the obligatory tank driving mission. Vehicle AI in COD is all done by the level scripter. I take some pride in knowing that I scripted AI.. even if was just simple vehicles =). These tanks have "squad" behavior.
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AirfieldWhen the game neared the end we had a "Kleenex tester" come in and play the game through. A Kleenex tester is a random person from the target audience (which is Everybody in the world) who plays the game and helps us get an idea of how the game feels to someone with no prior experience with the game. One of the Kleenex tester's favorite level was Airfield.
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AirfieldThese airplanes use the vehicle crash script to get shot down from the sky. The level looks really cool in the editor with all the plane crash paths being drawn, there are soo many different ways these planes can crash.
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AirfieldA neat little scripting adventure that I had was the implementation of dust kick up on vehicles. I got to work with a lot of people on it and it went really smoothly.
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AirfieldThis level was all mine. It's a real bang-for-buck level in that I didn't spend a whole lot of time on it and it doesn't take the player long to finish. I especially liked the powersliding truck with Sgt. Waters firing his pistol in the direction of his enemies.
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TruckrideA shortcut that I have a slight regret about taking was to not have Sgt. Waters climb up underneath the bridge to fix the bomb. Instead I placed a rock in the players view and had him run down behind it while the player was supposed to cover him with a sniper rifle. It turned out pretty well but I can't help but think how cool it would have been to see Sgt Waters climbing under the bridge. On the flipside I could have been distracting an animator from doing some other great animations like Stalingrad.
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