Portfolio - Nathan Silvers

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Home > Level stuff > Unreal Tournament 2004 (hobby)

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gameboys.jpg
GameboysMy very first Maya modeling.. I grabbed the first simple yet somewhat challenging object I could find and took photographs. Fumbled my way through these cool apps: Photoshop,Maya 5.0 PLE, and UnrealEd 3.0.
hammers.JPG
Hammersanother random model.. So much time passed between now and the last time I built something in Maya that I ended up fumbling around a lot. These are rendered in UnrealED.
mandolins.JPG
My MandolinThis model is a step up from the hammer and gameboy. Took a lot less time to build and has more features. It's got alpha masked strings and other things. Rendered in UnrealED 3.0

my faceThis is the first time I've drawn a face in Maya. Or anywhere. cool hair! Rendered in UnrealED

terrain art 2

terrain art 3just a shot of some stuff I through together really quick after finishing the pine tree stuff.
utterrainart5.jpg

The latest UT Maya exporter supports Multi-UV channels. I created all the art here including the particle for the waterfall.
 
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